Significant overhaul of the game to the IronSky movie theme… yes… Space Nazis… from the moon!
Steam Workshop ID: 708516531 | Credit: ADLER
- 4 cultures, Imperial German,Third Reich , Bundes Republik & Futuristic Nazis. (clothing, hair, skin & names etc.)
- German ship skin, conversion of the reptilian fleets.
- 20 new ship weapons, radar, shields etc.
- 4 new Spaceport modules.
- Modable outpost, research & mining stations, with special radar, weapons & border benefits.
- More energy & minerals in galaxy.
- More anomalies, tech options & colonising options.
- Gaia terrorforming.
- 4 starting system options, from advanced moon base to pre-developed ring-worlds.
- Meteor Blitzkreig option to kill populations & an Army attachment.
- 12 new traits. Eissenvolk, Herrenvolk etc. allowing you to tweak science, government, warfare & rescouce collection which also give empire bonus, affect leader & sector numbers resource limits etc…
- German city theme, plus 9 new buildings.
- 9000+ German ship, station colony & star names.
- 100+ logos/flags/banners & backgrounds from the Imperial Eagle to the Swastika & Bundes Eagles & coats of arms.
- 4 prescripted cultural nations.
- Germans have full selection of period hair, clothing & will appear on correct buildings in planet view.
- 30 load screens*
- 45 music tracts & soundbites from the movie.*
- Plus much more from tweaked defines that affect gameplay to improved icons, sector borders etc.
IronSky.zip | 69.3 MB
- You need to download (Link) for the loading scenes & music to compliment my mod.
- For an Ironman compatible version of this mod, see
This mod takes the Space Nazis from the dark side of the moon from the film IronSky (the original, not the “Coming Race”ironsky.net ) & plunges them into the Stellaris world.
200 years have passed since the great Helium 3 war depicted at the end of the movie, & you start on an advanced moon-base; with the earth turned artic from the war.
There are many options to tweak at the beginning of the game, in the race creation/selection screen… the most important are traits & starting locations.
The traits are broken in to four areas, with three levels.
- Resource gathering, the three options of green blue & gold will tweak this by 7.5%, 12.5% & 25% respectively. They are named Deutsche Volk, Eisenvolk & Herrenvolk.
- Government can be tweaked to the same degree with the same system, with Kreisleiter, Gau & Reichsleiter options.
- Technology resource gather, tech options & tech rate can be tweaked at the same rates with ‘Technische Bühne I-III’.
- Military fighting stats can also be altered to 7.5%, 12.5% & 25% boosts using the ‘Kriegsbereitschaft I-III’ options.