Significant overhaul of the game to the IronSky movie theme… yes… Space Nazis… from the moon!
Steam Workshop ID: 708516531 | Credit: ADLER
- 4 cultures, Imperial German,Third Reich , Bundes Republik & Futuristic Nazis. (clothing, hair, skin & names etc.)
- German ship skin, conversion of the reptilian fleets.
- 20 new ship weapons, radar, shields etc.
- 4 new Spaceport modules.
- Modable outpost, research & mining stations, with special radar, weapons & border benefits.
- More energy & minerals in galaxy.
- More anomalies, tech options & colonising options.
- Gaia terrorforming.
- 4 starting system options, from advanced moon base to pre-developed ring-worlds.
- Meteor Blitzkreig option to kill populations & an Army attachment.
- 12 new traits. Eissenvolk, Herrenvolk etc. allowing you to tweak science, government, warfare & rescouce collection which also give empire bonus, affect leader & sector numbers resource limits etc…
- German city theme, plus 9 new buildings.
- 9000+ German ship, station colony & star names.
- 100+ logos/flags/banners & backgrounds from the Imperial Eagle to the Swastika & Bundes Eagles & coats of arms.
- 4 prescripted cultural nations.
- Germans have full selection of period hair, clothing & will appear on correct buildings in planet view.
- 30 load screens*
- 45 music tracts & soundbites from the movie.*
- Plus much more from tweaked defines that affect gameplay to improved icons, sector borders etc.
Download:
IronSky.zip | 69.3 MB
Note:
- You need to download (Link) for the loading scenes & music to compliment my mod.
- For an Ironman compatible version of this mod, see
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This mod takes the Space Nazis from the dark side of the moon from the film IronSky (the original, not the “Coming Race”ironsky.net ) & plunges them into the Stellaris world.
200 years have passed since the great Helium 3 war depicted at the end of the movie, & you start on an advanced moon-base; with the earth turned artic from the war.
There are many options to tweak at the beginning of the game, in the race creation/selection screen… the most important are traits & starting locations.
The traits are broken in to four areas, with three levels.
- Resource gathering, the three options of green blue & gold will tweak this by 7.5%, 12.5% & 25% respectively. They are named Deutsche Volk, Eisenvolk & Herrenvolk.
- Government can be tweaked to the same degree with the same system, with Kreisleiter, Gau & Reichsleiter options.
- Technology resource gather, tech options & tech rate can be tweaked at the same rates with ‘Technische Bühne I-III’.
- Military fighting stats can also be altered to 7.5%, 12.5% & 25% boosts using the ‘Kriegsbereitschaft I-III’ options.
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