This is a collection of fixes for version 1.2.1 and 1.2.3 of Stellaris (Asimov release). As much as possible, original developer intent will be determined and preserved.

Technology
- The Xeno Integration research card wasn’t coming up for an empire, even if that empire had at least one Pop of a species other than the primary species and robots/droids/synthetics.
Diplomacy/Warfare
- AI-controlled empires would sometimes get stuck in an endlessly repeating cycle of opening and closing their borders.
- A protectorate could declare war on empires besides its own overlord.
- Subject empires and vassals get locked into defensive pacts with each other. Not possible to directly fix, but changed so that the defensive pacts can be broken manually.
- The “Stop Atrocities” war demand wasn’t awarding its promised 100 influence.
- A war initiated by a subject empire would get entitled as an independence war (e.g., “Blorg Liberation Conflict”), whether or not the war was against the subject’s overlord.
Events
- The Yuht precursor event chain couldn’t advance beyond part 8 in the chain.
Sectors
- Sector AI would always upgrade basic science labs to engineering facilities except in cases of a few relatively uncommon circumstances (e.g., planet modifiers). The behavior to first heed planet modifiers affecting research output (titanic life, unstable tectonics, etc.) is kept in place, but on all other planets the sector AI will upgrade based on the research resource naturally occurring on a given tile.
Leaders/Elections
- Leaders had an unconditional zero probability of gaining a new trait upon leveling. Note that the probability can still be quite low: 7% for levels 1-2, ~10% for levels 3-4, and then finally ~27% upon reaching level 5.
- Democratic election candidates could be members of non-primary species, even if by policy leaders must be of the primary species. Fixed by having primary-species sympathizers act as temporary surrogate leaders of the separatist factions during elections.
- Temporary faction leaders in democratic elections were assignable as regular (scientist, admiral, etc.) leaders.
- Temporary faction leaders in democratic elections weren’t going away after an election was over.
- Every Pop in an empire, including slaves and robots (not just Synthetics, but non-sentient robots), could vote in democratic elections, regardless of Voting Rights policies.
- Sector-separatist faction leaders didn’t run in democratic elections, but the existence of such factions would prevent temporary Loyalist candidates from being generated. Fixed by allowing sector-separatist faction leaders to run in elections with a sector-separatist mandate.
UI/Visuals
- Pre-sentient roachoids were getting a completely different portrait upon being uplifted.
Other
- Randomly-generated empire names were using the nominal rather than adjectival form of irregular demonyms (e.g., “Spaniard Empire” instead of “Spanish Empire”).
- Pops were genetically modifying themselves when below the base happiness from releases prior to Asimov, 60%. Lowered the threshold to the current base happiness, 50%.
- There were a few English localisation errors here and there.
PENDING
- An empire’s founding species is forever the primary species (source of leaders, etc.), even if there are no more Pops of that species in the empire, and even if that species is extinct in the galaxy.
- An empire will occasionally voice suspicion that a protectorate or other empire with a research agreement is engaging in scientific espionage.
Download:
Unofficial-Asimov-Hotfix.zip (353 downloads)
Credit: Shark that walks like a man
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