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Stellaris Mods » Elite Militaries Mod for Stellaris 1.2.5

Elite Militaries Mod for Stellaris 1.2.5

Elite Militaries Mod
Elite Militaries Mod

ELITE MILITARIES

Have you ever wondered why all of the races in Stellaris have nearly identical military structure, form and ship technology level? Why is it that even though two races seperated by 1000’s of lightyears they both have technology that mirrors their own? This mod aims to Deepen the diversity of War by giving options to radically change the military structure and form of races.

Each Trait Costs a huge 8 Trait points, and restructures the way you’ll play the game in a way that no mod before has accomplished. It is done by vastly altering the numbers and bonuses based on what Elite Military you choose.

Steam Workshop ID: 713091239 | Credit: Neverr

HOW TO READ CHANGES

As Each Trait changes the form of military aspects so radically I would recommend reading the Full list of changes on the Race Overview Page when finishing creating a race as the list of modifiers and description is so long that there is massive bleedoff and trying to determine what each one is from the Traits list would be nigh impossible. I’ll also be uploading images of each trait here so you can see on this page as well.

FUTURE UPDATES

  • Tying Each Military style down to a type of Ethos (Freelancers to Individualist, People’s Bastion to Pacifism, etc.)
  • Negative Military mods for both flavor and flexibility
  • Balancing!
  • Additional Elite Militaries if the community comes up with any great ideas that I’d like to implement.

BALANCE

Keep in mind that even though these may seem overpowered at first most of them are intended to have massive drawbacks in an attempt to balance out each military. Overall balance is key for this mod and any input to further me towards that direction would be greatly appreciated.

Note that I want each of these traits to feel like they are worth or around the worth of an 8-10 trait point cost. I also strongly request that before posting about feeling underpowered or overpowered you take note of the intended weaknesses, strengths, and changes in how they are supposed to be played before commenting.

I.E. of what not to do – Rift Walker Military feels weak, they don’t have a big fleet and their ships cost too much! (Rift Walkers are designed to have a drastically smaller fleet to keep them in line with their advanced tech.
I.E. of what to do – Rift Walker Military feels weak, even though their ships are stronger the negative modifiers weigh down the overall strength of the military to the point their stronger ships can’t compete. (This is a much more helpful post and I can quickly respond to working on a solution with this!)

TRAIT DESCRIPTIONS

Imperial Legion – True to the Art of War, your species has evolved their entire culture around combat and conquering others. Grown and bred for war your people are true to their nature and unfaltering on the battlefield. With Uncomparable might at their beck and call, this military loves to show their prowess through fielding legions of battleships to overwhelm all in their wake

The Great Purge – Everything about their culture is structured around the eradication of lower life forms, namely anything else that exists in the universe. They Attack all with ships of unknown technology rendering even the strongest fleets incapable of withstanding their mighty barrages.

Freelancers – True and Extreme to their beliefs it shapes even the structure of their military. Rather than an organized conjuction of units their military is composed of a fleet of highly self-tuned ships all given generalized directives and left up to each individual how to best perform their orders.

Rift Walkers – Rift Walker Society and military is not so different to put it in layman’s terms. The Structure of command is determined by prestige in the fields of science and technology as each military ship also doubles as research stations and vessels for their people. On top of that their ships are equipped with technology high enough other races can only wish they could understand. Each one of their battleships requires energy equivalent to a dwarf star to power itself. Yeah, Think about that.

The People’s Bastion – When The Imperial Legion started parading themselves across the galaxy bending the will of all who opposed them, suddenly races who had not yet fallen to the Legion’s might started working on technology to defend themselves. Dedicated to the strength of defense, these races have dubbed their own style of military counter to the Legion – The People’s Bastion.

The Grand Alliance – This Race is part of a Galactic wide effort to unify the many different species across the universe. They have openly accepted trading of technology and welcomed others to join their cause. Due to this their military ships are equipped with some of the best that each individual race in the Alliance can offer.

The Hive – Not Much is known about the Overmind or what their true intent is. No real intel has been collected on them as they have grown so fast and rapidly with none able to oppose their endless seas of ships. The Hive is coming.

The Holy Crusade – Convinced of their unyielding faith, their military structure is centered around prophets and leaders of their religion. It goes so far as to even instill faith into their style of fighting, often relinquishing a true strategy, at least seen to some, in turn for some of the most skilled dogfighters in the galaxy.

COMPATIBILITY

Should Be compatible with everything, please let me know if you find an issue!

Download:

For 1.2.x:  Elite_Militaries_1.2.x.zip (989 downloads)

For 1.1.x: Elite-Militaries.zip (423 downloads)

[Total: 1    Average: 5/5]

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Filed Under: Gameplay, Graphics, Military, Spaceships Support: Stellaris 1.0.2 Mods, Stellaris 1.0.3 Mods, Stellaris 1.1 Mods, Stellaris 1.1.0 Mods, Stellaris 1.2.5 Mods

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